You can download our latest builds from our GitHub releases page. The releases page also contains an archive of all historical releases.

The MyPaint team only makes builds for a limited number of platforms due to time and resource constraints. Many third parties release builds for other systems.

The latest stable release is version 1.2 which was released on Jan. 15, 2016.

We no longer provide support for version 1.1 or earlier versions. If you are using those versions, we will ask you to try one of the more recent builds if you ask for support on our issue tracker.


The latest stable version of MyPaint is available on most distributions as third-party builds. Use your normal package manager to install the program. We will try to support these builds if they are recent.

Ubuntu PPA:

We maintain an Ubuntu PPA which is a rolling build of the “master” branch on GitHub. We try to keep things on the master branch fairly stable and tested, but there are bound to be bugs.


MyPaint is now also availble as Flatpak and should be installable on all major Linux distributions that support it like Fedora, Debian, Ubuntu, elementaryOS, Arch, openSuSE, and many more.

–>Click to install Flatpak<–

Click to install is not yet availble in all distributions. If you are lucky it will open your Software application. Otherwise you can use the command line:

flatpak install --from

After installing the Flatpak, the applications should show up in your system, but because Flatpak is very new, you may need to log out and log in again to see the launcher in your desktop. You can also launch it from the commandline:

flatpak run org.mypaint.MyPaint

Flatpak Nightly:

There is also a Flatpak package which is a rolling build of the “master” branch on GitHub. You can install it from the command line:

flatpak remote-add --no-gpg-verify --user mypaint-master-repo
flatpak --user install mypaint-master-repo org.mypaint.MyPaint-Nightly

And then run from your desktop or with this command:

flatpak run org.mypaint.MyPaint-Nightly

Note this process is not automated yet. The package is updated manually. Your Software application should notify you on any update. Otherwise you can update with this command:

flatpak --user update org.mypaint.MyPaint-Nightly

Mac OS X

The latest stable and development builds of MyPaint are available via MacPorts. Please contact us in the issue tracker if you want to do something for other distribution channels.


We have stable builds and prerelease builds available on our GitHub releases page for both Win32 and Win64.

In addition, long-time MyPaint porter TumaGonx makes rolling developer builds for Windows available via his blog. These may be better tested than the developer builds on the GitHub releases page, and sometimes do not suffer from the same issues.

We do not support any other Windows builds or installers. Please do not install MyPaint using downloads from any other site on the Windows platform. Please contact us in the issue tracker if you want to do something for Chocolatey or PortableApps.


MyPaint is actively developed and hosted on GitHub and the build is automatically tested on Travis-CI every time a commit is made.

If you want the absolute very latest development version, or are interested in helping MyPaint evolve, see the file in the source to get started.

We are looking for more people willing to maintain builds for Mac OS X, Windows, or Linux distributions. If you want to help us port MyPaint to your OS or Linux Distribution, please visit our community forums under the Porting MyPaint Category, and ask away there. You can also ask questions there if you are having trouble building MyPaint.

Brush Packages

We host a list of brushpacks available for download via MyPaint’s Brush Packages wiki page. You are welcome to post links to your own brushpacks on our Wiki. Files are typically not hosted on the wiki, just linked, so you can use any license you want. However the preview thumbnails should be public domain. If you release brushpacks which meet our Licensing Policy, they could be considered for inclusion in the next release.